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Crazy DiceSubmitted by Chrix from Bloomington, MN, 7/2/2000. Original answer and this article by Allen Stenger.Here's a pair of problems that were given to me by a friend... When you roll a standard pair of 6-sided dice, there are 11 possible outcomes, with a certain probability of occurrence for each possible result (the chance of getting a total of 8 is 5/36, for example). This is called the probability distribution. Now, it turns out that you can take 2 6-sided dice and put different positive integers (whole numbers) on them such that the probability distribution is the same. That is, you can write a completely different set of numbers on the 2 dice but still have the same likelihood of rolling any total as if the dice were regular. It turns out that the only way to do this is to put 1, 2, 2, 3, 3, 4 on one die and 1, 3, 4, 5, 6, 8 on the other (clearly I'm allowing repeats of numbers, and if you think about it, repeats must occur). The two problems I have relate to pairs of dice with more than 6 sides. The first problem can be done by trial and error, but the second one most certainly cannot be done that way, and would require an advanced method of solving.
Hint 1Use generating functions. (Sub-hint: practice on the 6-sided case, where you already know the answer.) Hint 2This hint solves the problem for the 6-sided case (sometimes called Crazy Dice or Sicherman Dice) by using generating functions. Once you understand this case, you should be able to work the 8-sided and 35-sided cases the same way. It's helpful if you have a computer algebra program like Mathematica to do the heavy lifting for you, especially in the 35-sided case, but even by hand they are not too hard.
To write this problem in terms of generating functions we use a variable x
and make the following observation: The coefficient of
xn in
How about the Crazy Dice? They have polynomials too, which are
"So what?" you ask. So what is that we know a lot about polynomials, in
particular about factoring them, so by converting our problem into a
polynomial problem we can use this knowledge and solve it. Imagine that we
didn't already know the other solution for 6; then we would want to find
polynomials so that
Now we use the polynomial properties. We can completely factor the
left-hand side, because
We don't know what the terms on the right-hand side are, but we do know
that if we factor them completely we must get exactly the same
factorization, although the terms may be grouped differently. This means we
can work backward to discover the terms on the right: we consider different
ways of grouping the factors to make two polynomials
The only uncertainy remaining is the two
(x2 - x + 1)
factors. There's no obvious reason why we have to give one copy to
each polynomial, or if we could give both copies to the same
polynomial. In fact both choices work; giving one to each
produces the regular dice, and (as we can verify by multiplying out
the polynomials) giving both copies to one polynomial produces
two valid sets of 6 spots, that are the Crazy Dice:
1,2,2,3,3,4 and 1,3,4,5,6,8
That's the complete solution for 6-sided dice, now use the same ideas to solve the 8-sided and 35-sided cases. (The next hint gives the needed factorizations.) Want another hint? Click here. Click here for the complete solution. |
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